Chaos Abounds

Game Night 68
Onward into the cold!

Beyond the cold room of the Winter Eladrin was an even colder room.

And beyond that room was an even colder hallway.

And beyond that cold hallway was the coldest room of all.

Oh, and a white dragon.

The dragon seemed slightly confused that the heroes didn’t bring it presents. That’s what the Eladrin always do when they come for a visit.

And then it insulted Loodra, more than once, with predictable results (Angry minotaur smash!).

Once again, Nef’s damage reduction magic probably prevented several heroes from dying, and even with that, the constant barrage of dragon breath, and freezing water still made things uncomfortable.

But at least there was a pile of treasure this time, including the last missing shard of Vyrellis’s essence. At least she seems happier now.

Game Night 67
That's not hair

Pushing onward into the second level, the heroes encountered a large blind ogre, and an archer with green hair.

Or, at least it looked like hair from a distance.

When they got closer, they realized the hair was snakes. And the ogre was blind for good reason. Medusa!

But, other than a few close calls with petrification, no one was too badly injured.

They managed to get past 2 doors into a room, but could not figure out how to get through the other 2. Maybe they’ll figure it out later.

And, then they found a room full of icy floors and unfriendly Eladrin.

Most of the Eladrin went down quickly, but the Blizzard Speaker was extremely annoying. She pushed Hogar around a lot, and teleported him away. And blinded people. And teleported herself around a lot.

Other than Hogar and the Eladrin, no one was able to move around on the ice very well. Nef slipped on the ice right away, and stayed prone for most of the fight.

And after Alissa ran out of spells other than Magic Missile, Wynne was the only one doing much damage to her for quite a while.

But eventually, Hogar managed to sneak up on her and finish her off.

I wonder why they didn’t want to talk…

Game Night 66
The Grand Stair

The Grand Stairway was home to a harpy with a song that set the world (and Loodra’s pet twig-monkey, and Alissa’s familiar) on fire (literally), and a couple of gargoyles that were hard as rock (literally).

There were also some annoying trapped stairs, one set that launched Hogar into a 30 foot deep pit, and the other kept grabbing Loodra’s feet, slowing her down and immobilizing her.

The harpy was easily dealt with once Nef activated his resist all damage power. The gargoyles were fierce, and nigh invulnerable when they shape shifted into their rock form. But eventually, the heroes whittled them down to the point that they didn’t want to play anymore. One landed in the bottom of the pit and turned to stone. The other landed higher up the stairs, thinking it was out of reach, but had not counted on the speed of a half-orc monk. After it also turned to stone, Loodra and Hogar pushed it off the stairs into the pit with its friend, and then moved on to the next room.

The demon face statues in the next room were hungry. Loodra and Hogar played around with the mirrors for a bit, until the Foulspawn Manglers showed up and tried to eviscerate them (Loodra and Hogar, that is). The battle was brief, but bloody, and if not for Nef maintaining his damage resistance, 2 or 3 of the heroes would likely have gone down in the first 2 rounds. One of the Foulspawn had some very impressive psychic attacks, which worked extremely well on Loodra and Hogar, but in the end, all the Foulspawn died.

Loodra fed all of the hungry demon faces, and the last one spit out a +2 Flaming Greataxe.

And then the heroes slept. Some more. They do that a lot.

Game Night 65
No one ever comes in that door

Ahh..another peaceful night’s rest in the Hall of Mirrors.

As people stirred, a strange plant creature started jiggling the door handle. Loodra had found another minion (or, rather, it had found her). This one looked like a mass of vines and twigs that somehow walked around.

After Loodra got acquainted with her pet, the heroes continued their exploration of the pyramid. This time, they found a room full of water, with some bridges spanning it.

They also found 2 very surprised harpies, and a bunch of Suahagin swimming around in the water, waiting for people to fall in so they could eat them.

The harpies didn’t last long, but one of them managed to lure some of the party into the water, and the shark-men did their best to eat them. The Suahagin priest managed to make things interesting by hiding underwater, but Loodra demonstrated the famed swimming prowess of the Minotaur (?) and eventually chopped him up with her vicious axe.

After Loodra swam around exploring the bottom of the watery room, they moved on, and found the Grand Stair (according to Vyrellis).

Game Night 64
Dead Princesses and an Icy Demon

After some much needed rest, a badger started trying to open the door to the character’s hiding place. By turning the handle with his hand. Very unusual behavior for a badger. It turned out to be Loodra’s minion (apparently the closest thing to a dog that the could be found in the pyramid). Unfortunately, the extremely smart badger didn’t last very long.

The heroes investigated the headless Eladrin princess corpse in the room with the glowing energy field. It wasn’t too tough for Loodra and Hogar to topple over one of the monoliths, breaking the protective barrier around the body.

But, as Alissa approached the body with Vyrellis’s orb, the orb suddenly flew out of her hand, and embedded itself in the dead body’s chest, which proceeded to attack the party.

It was a formidable foe, creating swirling storms of blizzards and razor blades (which killed the badger). It could also turn invisible, and had a few other fairly effective attacks. But in the end, Alissa’s fireball found it’s invisible hiding spot, and finished it off.

Onward, to the next room…which was empty, but had a peculiar door on one side. It was covered in ice and frost, and was painfully cold to the touch. Alissa surmised that the door wasn’t magical, but that there was definitely something magical behind it.

When they opened the door, the heroes unleashed some kind of icy magical force, which immediately filled the room they were in, and began freezing them and slowing them. The icy room behind the door contained four columns of ice, which in turn contained shadowy humanoid figures.

After a short time, the ice columns melted, and shattered, revealing Chillborn Zombies. These guys were kind of painful to be around, but Nef gave everyone in the room a small amount of damage protection, which made the zombies much less dangerous. Unfortunately, a little while later, a Mezzodemon (big ugly bug with a trident) unfroze in the next chamber, and joined the fun. He stabbed Loodra with his trident right away, restraining her for the rest of the combat. This probably kept the demon alive a few extra rounds, but Loodra was in quite a rage by the time she got free. He managed to breath poison on everyone a few times, but beyond that, and slowly digging the trident tines into Loodra each round, he wasn’t too much trouble.

After that, the party retreated back to the inner chamber of the hall of mirrors for another extended rest.

Game Night 63
Flaming skulls are mean

The encounter with the Beast in the pit has caused some changes to the heroes.

Janster has vanished. He wandered off into the pyramid mumbling something about becoming a monk. Hogar’s flying leap of flaming death left quite an impression on him.

Jett transformed into Nef, a Deva pacifist Cleric.

Natalia transformed into Loodra, a Minotaur Barbarian. Loodra still has a seed pod in her arm, and sees Dana when she sleeps, but now Dana looks more like a Minotaur than a Drow.

And then a flaming skull in a room full of mirrors nearly killed them all. He had some henchmen working for him, but mostly they didn’t seem very threatening. Distracting? Yes. Dangerous? Not really.

But that flaming skull was really dishing out some damage.

The heroes retreated from the hall of mirrors after defeating everything but the skull, which kept flinging flaming rays at them through the mirrors!

They retreated, regrouped and took a short rest, lending Wynne some of their Healing Surges, since she was out. Then they tried to rush through the hall, and out the other side, in search of the flaming skull. No luck, although they did manage to get hit by a fireball and several flaming rays on the way through.

They also found a headless body of an Eladrin princess, Vyrellis’s body to be specific (assuming she’s telling the truth). It was floating in some kind of energy field at the center of 4 monoliths in the next chamber.

Vyrellis urged the party to break the monoliths and set her body free so she could be reunited with it, but they decided that they really needed to deal with that flaming skull first.

So, back into the mirrored hall they went, and after opening a few doors, they found the flaming skull. It was using a large crystal orb to shoot spells at them through the mirrors. It went down very fast (angry Barbarian smash!).

And then the heroes took a much needed extended rest, with Wynne watching the orb while she tranced.

Game Night 62

The party found a satyr playing a flute, with a worried expression. After a bit of persuasion as to the party’s (generally) good intentions, the satyr brought Cannor, leader of the Arboreans. The RSB convinced Cannor they were going to kill Karavakos, and Cannor allowed them to search the area for more Splinters of Vyrellis. There were none, but they gained an ally when Natalia allowed Cannor to implant a seed pod in her arm. She was now one of the tribe, apparently, and more power to her.

Cannor also told the party of the locations of the remaining two splinters of Karavakos: The Abomination lived on the second level; Kravak the Damned, a Necromancer, resided on the third level of the pyramid.

But first, they had to deal with the Beast of the Pit. It was a smelly, scary, big monster in, as the name suggested, a pit. Half of the party got flung into the pit to deal with the enormous monster of death, while the others bravely stayed to fight…a couple of rats. Well, to be fair, there were like 4 of them. So…that happened.

And then Hogar flung himself down the pit, rolled down the ramp, landed, and slew the beast with a mighty blow from his flaming quarterstaff. Janster got an immediate, huge man crush on the monk, and decided to make a life change. He left the party and decided to go join Hogar’s monastery.

Game Night 61

After a refreshing nap, the party proceeded to explore a hedge maze, which are now assumed to be traditional features of mystic pyramid prisons. In the center of the maze, they found dinner, in the form of a large, raging boar. And then a trio of Arborean plant bad guys. And then a howling hag, with a nasty psychic aura and a penchant for locking herself inside the hedges. Which the party then set on fire, because fire! After a short rest, they moved on to examine…more grass.

Game Night 60

The party went back to the library and climbed up on top of the bookshelves, for to explore the mysterious door there. The mysterious door opened onto a room with a mysterious statue, of a stone angel (don’t even blink).

Which wasn’t the strangest thing: they finally found one of the splinters of Karavakos, and the splinter had a key. The key (probably the Key of Knowledge, based on the runes in another room), made of admantine, was inscribed with Draconic runes: “First in hardness, not in place.” Which was a pretty riddle, to be sure.

Although it only felt like a short time since they had awoken from their last rest, Hogar had been severely wounded during the last battle, and Natalia was eager to get back to sleep. Which was weird again. They finally dragged the story out of her: When she punched the statue (?!), it seems that the statue cursed her, and she became obsessed with Danna, the hostage the party rescued a short time thereafter. The party agreed that they needed to find Danna, to return Natalia to her dour, but at least familiar, self.

Game Night 59

The party made a detour through a charnal house filled with rats and bones. And powdered bone. The bone fell on Natalia, but the rats ended up being surprisingly easy to dispose of. A little…too easy.

The library turned out to be a bit more challenging. The Eaters of Knowledge, led by what the party assumed was a truly evil head librarian, put up a tough fight. They finally got that guy put down, and found some cool scrolls and powders, but unfortunately, Vyrellis’ next gem was not where she expected.

But the party noticed that Natalia slept instead of trancing during their rest.

And she…snored?


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