Chaos Abounds

Game Night 5
Into the mountain

Sorry for the delay in posting this…I’ve been very busy at work. I also updated some locations on the Map of the Winterhaven area.

Leaving Findle to deal with Skritch, the rest of the group entered the cave.

There were a large number of Kobolds inside (15!), including some new varieties they hadn’t encountered before: a Den Warden, and a Wyrm Priest. There were also 3 Guard Drakes.

It was a tough battle, but everyone survived (although 2 people were unconscious at one point).

After the battle, the party explored the cave. They found casks of food and crates dry goods, probably taken from the merchant caravan attacked on the road. They also found kegs of ale submerged in a pool under the waterfall (Kobolds prefer their ale cold).

They found some remains of bodies (missing merchants and/or guards?) in what looked like nests (probably where the guard drakes slept).

They also discovered a section of the cave that was not naturally formed. It appeared to have been mined, and then roughed up to look like a natural cave. The mined section had light sticks inserted into holes. The sticks stopped glowing as soon as they were removed from the walls.

And, after searching some more, they found a secret door in the middle of the back wall (the mined area).

After some work, Wynne was able to open it, revealing a 40’ corridor behind the stone door (which opened out into the cave).

They advanced down the hall, and Wynne unlocked another stone door (which also opened out towards the players), to find a room with a carving of Tiamat on the floor.

There was also another squad of Kobolds waiting for them (2 Dragonshields, 3 Skirmishers, 1 Pikeman, and 5 Minions). The adventurers handled them fairly easily, but one of them escaped through the door on the opposite wall, and down a dark hallway.

Natalia was apparently overcome with bloodlust (or maybe she just really hates Kobolds) and chased the escaping Kobold down the hall into the next room….and straight into an ambush.

Game Night 4
Kobold Lair Discovered

The Kobold captive Skritch screamed in fear. Hilo, Eben, Thovin and Findle tried to keep him quiet and drag him away, while Jett kept watch on the other Kobolds.

Fortunately, Wynne arrived from town with reinforcements. Two more of Lord Orenna’s recruits arrived in town, about 4 hours after Findle (he likes to get up early when he’s traveling). They tracked the party down fairly easily (they weren’t trying to hide their trail like the Kobolds and Hobgoblins were).

After some brief introductions, Jett, Wynne, Natalia, and Hogar moved forward to scout and left the others to deal with Skritch.

Natalia went slinking off through the shadowy underbrush, and was attacked by a Kobold Slink which she dispatched quickly.

Jett and Hogar took a more direct route, with Wynne providing long range fire support.

They were handling the kobolds fairly easily, but a Guard Drake charged out of a cave and attacked Natalia, doing her a fair amount of damage before she and Hogar finished it off.

Jett caused a large Thundering explosion which took out most of the minions, and damaged the Dragon Shield warrior. Jett, Hogar and Wynne eventually took him down.

One of the Kobold Minions escaped into the cave during the battle, but nothing else came out of the cave.

After a brief rest, they decided to investigate one of the cave entrances, and when they looked in they saw a fairly large cave, and 2 Kobold minions waiting for them, and could hear other Kobolds hissing in the distance.

Game Night 3

Once again, if anyone wants to elaborate on this summary, please do so :)

The morning after the Undead attack, Findle the Bard arrived from Brindol with a note from Harrik Orenna explaining that he was also working for him, and they should allow him to join their group.

Wynne wasn’t feeling good (probably too much ale the night before), and stayed in her room.

While Findle was grilling the guards at the front gate, the rest of the group wandered around town for a bit.

After brief stops at Thair’s Smithy and Bairwin’s Grand Shoppe, they borrowed a wagon and an old nag from the stables and headed out down the King’s Road towards Fallcrest to the east. I think they were supposed to be disguised as merchants, but 2 people with cloaks in a wagon with a broken down nag seems more like poor farmers than merchants to me.

After a short time, they ran into Tomas, a guard from a merchant caravan. He was badly wounded and hanging on to a horse with the last of his strength. After the party revived him, he told them of the attack on his caravan. The attackers were mostly kobolds, although there was at least one Hobgoblin.

The party went to investigate and found 2 overturned wagons with minor damage, 1 wagon that had been burned, a bunch of kegs that had been damaged, and a whole bunch of kobolds. Curiously, there weren’t any merchants (alive or dead), nor were there any dead kobolds (at least not before the party killed them).

The party captured one of the kobolds alive (a Kobold Hurler), and convinced him to help them find the Hobgoblins. He wasn’t very helpful (or, perhaps he was hindering them…?), and the party found some Kobolds by a stream and a waterfall.

Then the captive kobold started screaming…

Game Night 2

This is a very brief summary. If anyone else has more time to elaborate (or rewrite the whole thing), please feel free to do so.

The party stumbled along in the dark with Wynne leading them, until Eben and Hilo realized there were things moving in the graveyard.

The things were a large number of Decrepit Skeletons, 3 Skeleton Soldiers, and a Deathlock Wight (wearing Curseforged Chainmail, +1).

After dealing with the undead, the adventurers found Ellian’s house, and convinced him they weren’t going to eat his soul. He went back to town with them, to eat and drink at Wrafton’s Inn.

Eben and Hilo went to the Village Temple, and convinced Sister Mary to go get Sister Linora out of bed and come talk to them.

Game Night 1 - Jett

(If I get any details wrong on accident, please tell me so I can correct it.) Excerpt of Days 1 – 4.

Day 1 – Looks like I’ll finally get to see some real action. I’ve been hired by Lord Warden Harrik Orenna for some mercenary work. He’s also hired a few other people with varying combat specialties, so it looks like I’m in for an Adventuring Group type setup, the kind you always hear stories about. It seems like we might make an effective group, let’s hope it plays out well once people are trying to kill us.

It seems like whatever Harrik had planned for us has been interrupted, as he just received a request for help. We were immediately sent off to help Lord Padraig of Winterhaven. It’s something like a 4 day walk.

Nothing exciting happened on the road today.

Day 2 – We reached the town of Marthton and booked a room with some of the traveling money Harrik gave us. Otherwise uneventful.

Day 3 – The terrain has started changing to foothills, we’re getting close to Winterhaven. I’m a little surprised no wandering bands of feral humanoids have attacked us on the road. I guess the stories always play up the excitement to make it seem like a fight every five minutes.

Day 4 – I should really try to pay more attention on the road. One minute I’m walking along, lost in thought, the next I’m surrounded by Kobolds with spears. I took a few scratches, but they couldn’t stand against my thundering blade or the might of our ranged offense. Speaking of that, I seem to be the only one who needs to run up and say hi to our short term friends. I suppose that just gives me more room to work with.

We reached Winterhaven today. It seems like they’re surrounded by trouble. Bandits taking out almost every merchant going to or from town, and people disappearing in outlying areas. We don’t even get a decent chance to rest before hearing about someone who may have just gone missing. We check in with the town’s absent-minded arcanist, but he doesn’t seem to be of any help. As we go to check on the missing person situation first-hand, we get jumped by some undead in the graveyard. I think everyone was kind of expecting that.

Maps Updated

I’ve updated the Maps section with all new maps, including some markers for points of interest.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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